Naxos is my first take on Dawn Of War III & the Essence Engine, it utilizes some very straight forward design paradigms with the two central highgrounds surrounded by plains fomenting players to fight for the highground advantage, all the while being open and large enough for armies to skirt around each other and get tactical advantages in army positioning, which is a small hole that exists on the current Dawn Of War III Map Pool.
Starting working and learning the Dawn Of War III version of the Essence Engine can be a real pain for the lack documentation, but once one starts getting the hang of it, the results , and specially the aesthetics of the Engine can be astounding, with features such as volumetric fog or highly customizable water & water effects.
Naxos is designed for 2v2 gameplay, and the main bases allow for great last stand defensive plays, including a the small central narrow passage which can be used to sneak units and do enemy base harassment!
Map Size: 544×544
Number of Resource Points: 13
Game Modes: Annihilation, Annihilation with Turrets, Power Core
Players Supported:1v1, 2v2, 3v3
Steam: (3v3) KTV Naxos
Changelog of the map